Não conhecido detalhes sobre 33 Immortals Gameplay
Não conhecido detalhes sobre 33 Immortals Gameplay
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33 souls who are damned for hell have taken a defiant stand against the judgement God has placed upon them, and now seek to rally together through several stages of hell in order to defy fate and become 33 Immortals. Players will join massive ongoing raids of up to 33 players with their chosen weapons, abilities, and upgrades to loot God’s domain, grow even more powerful, and kill God itself.
C’est justement au niveau des armes que 33 Immortals vient densifier son gameplay centré avant tout sur la coopé especialmenteration. Au nombre pour l’instant do 4, nous avons donc au choix :
With dozens of enemies and allies on-screen at any given time, this alone is a notable achievement by developer Thunder Lotus.
At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.
A unique boss duo awaits at the end of Purgatory too, while the upcoming dungeon set in heaven should deliver the final fight against God for those who are worthy.
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
Once all of the Torture Chambers are defeated, holy fire spreads across Inferno, pushing players into one of three ascension spots designed for 11 fighters each.
That Dark Woods safe haven I mentioned is where weapons are chosen, perks are wished for, and upgrades are purchased using loot from previous runs. At the early access launch, the title has four weapons to choose from: sword, bow, daggers, and staff, each offering a different play styles, movesets, and powers. After trying out the sword’s heavy slashes and blocks, the staff’s AOE blasts, and the dagger’s unrelenting aggressiveness, the bow was what I clicked with.
Mass multiplayer dungeon diving being its primary strength can also be a pitfall if not enough players end up being available to sustain it in a few months’ time. Game Pass is a valuable launch platform in this regard, but not having a Steam version may hurt the game more than a little.
The later runs, I was also completing meta objectives that 33 Immortals Gameplay would unlock permanent upgrades in the future. Building that perfect character so I wouldn’t let my fellow immortals down has a certain nice feeling to it, even though the possibility of meeting the same random player groups can be low.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
Once inside, you’re thrown into a world of chaos alongside 32 other damned souls, all scrambling to survive.
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
Then there’s the one-man army. The ultimate dude who has min-maxed his build, got the perfect rolls during the run, and wants to get through the boss with or without his team. I saw all variations of these through my brief time with the game.